Sunday, April 03, 2005

Difficult Choices

Life is a matter of choices made or not made.

What suits you very well might be a terrible choice for me. What works perfectly for me might be quite awful for you. I cannot predict what a choice will be for you, any more than you can predict what will work for me - nor should you. Nor should I.

Nor should a game.

I have a basic argument with games which force folks into pigeonholes. Ones which blithely declare a player to be A Cleric, or A Warrior, or A Thief, or A Mage - and that, kind player, is what thou shalt be and be content with the rest of your playing life! (unless of course we deign to offer you a few more choices for a reclass...)

Karinth places no such restrictions on its players. Be what you will, make your own choices, make up your own mind. If you want to be a warrior, train yourself in those skills which fit that lifestyle. If you want to be a healer, fine. Study the magics, scribe the spells, collect the potions, be a healer. Want to pick pockets and skulk through alleys? Great. Do so. Learn the skills to sneak, hide, pilfer from pockets, etc. We sure won't stop ya. Or do all three!!

Now then, gentle reader. Tell me why some folks have found this concept distasteful? I'm curious - I've played both class-based and class-free games, and always have found the freedom of choice to be one which is exhilirating and encouraging. I've almost always found the class-based ones to feel constraining and presumptive.

What am I missing? Tell me?

Your feedback may help break a severe bottleneck - so fire away!

No comments: